SoText3(3IV)

SoText3 - 3D text shape node

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoText3 - 3D text shape node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoShape > SoText3

SYNOPSIS
     #include <Inventor/nodes/SoText3.h>

     enum Justification {
          SoText3::LEFT       Left edges of all strings are aligned
          SoText3::RIGHT      Right edges of all strings are aligned
          SoText3::CENTER     Centers of all strings are aligned
     }

     enum Part {
          SoText3::FRONT      Front faces of characters
          SoText3::SIDES      Extruded sides of characters
          SoText3::BACK       Back faces of characters
          SoText3::ALL        All parts
     }

          Fields from class SoText3:

     SoMFString          string
     SoSFFloat           spacing
     SoSFBitMask         parts
     SoSFEnum            justification

          Methods from class SoText3:

                         SoText3()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This node defines one or more strings of 3D text. In contrast with
     SoText2, 3D text can be rotated, scaled, lighted, and textured, just like
     all other 3D shapes. Each character in a 3D text string is created by
     extruding an outlined version of the character (in the current typeface)
     along the current profile, as defined by nodes derived from SoProfile.
     The default text profile, if none is specified, is a straight line
     segment one unit long.

     The text origin is at (0,0,0) after applying the current transformation.
     The scale of the text is affected by the size field of the current SoFont
     as well as the current transformation.

     SoText3 uses the current set of materials when rendering. If the material
     binding is OVERALL, then the whole text is drawn with the first material.
     If it is PER_PART or PER_PART_INDEXED, the front part of the text is
     drawn with the first material, the sides with the second, and the back
     with the third.

     Textures are applied to 3D text as follows. On the front and back faces
     of the text, the texture origin is at the base point of the first string;
     the base point is at the lower left for justification LEFT, at the lower
     right for RIGHT, and at the lower center for CENTER. The texture is
     scaled equally in both S and T dimensions, with the font height
     representing 1 unit. S increases to the right on the front faces and to
     the left on the back faces. On the sides, the texture is scaled the same
     as on the front and back. S is equal to 0 at the rear edge of the side
     faces. The T origin can occur anywhere along each character, depending on
     how that character's outline is defined.

FIELDS
     SoMFString          string
          The text string(s) to display. Each string will appear on its own
          line. The string(s) can be ascii or UTF-8.

     SoSFFloat           spacing
          Defines the distance (in the negative y direction) between the base
          points of successive strings, measured with respect to the current
          font height. A value of 1 indicates single spacing, a value of 2
          indicates double spacing, and so on.

     SoSFBitMask         parts
          Which parts of text are visible. Note that, for speed, the default
          for this field is FRONT only.

     SoSFEnum            justification
          Indicates placement and alignment of strings. With LEFT
          justification, the left edge of the first line is at the
          (transformed) origin, and all left edges are aligned. RIGHT
          justification is similar. CENTER justification places the center of
          the first string at the (transformed) origin, with the centers of
          all remaining strings aligned under it.


METHODS
                         SoText3()
          Creates a 3D text node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction
          Draws text based on the current font, profiles, transformation,
          drawing style, material, texture, complexity, and so on.

     SoRayPickAction
          Performs a pick on the text. The string index and character position
          are available from the SoTextDetail.

     SoGetBoundingBoxAction
          Computes the bounding box that encloses the text.

     SoCallbackAction
          If any triangle callbacks are registered with the action, they will
          be invoked for each successive triangle used to approximate the text
          geometry.

FILE FORMAT/DEFAULTS
     Text3 {
          string         ""
          spacing        1
          justification  LEFT
          parts          FRONT
     }

SEE ALSO
     SoFont, SoProfile, SoText2, SoTextDetail