SoSpotLightDragger(3IV)

SoSpotLightDragger - spotlight shaped dragger that allows you to change position, direction, and width of the beam

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoSpotLightDragger - spotlight shaped dragger that allows you to change
     position, direction, and width of the beam

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit >
     SoDragger > SoSpotLightDragger

SYNOPSIS
     #include <Inventor/draggers/SoSpotLightDragger.h>

          Fields from class SoSpotLightDragger:

     SoSFRotation        rotation
     SoSFVec3f           translation
     SoSFFloat           angle

          Fields from class SoDragger:

     SoSFBool            isActive

          Fields from class SoInteractionKit:

     SoSFEnum            renderCaching
     SoSFEnum            boundingBoxCaching
     SoSFEnum            renderCulling
     SoSFEnum            pickCulling

          Parts from class SoBaseKit:

     (SoNodeKitListPart)  callbackList

          Methods from class SoSpotLightDragger:

                         SoSpotLightDragger()
     static const SoNodekitCatalog *
                         getClassNodekitCatalog() const
     static SoType       getClassTypeId()

          Methods from class SoDragger:

     void                addStartCallback(SoDraggerCB *f, void *userData =
                              NULL)
     void                removeStartCallback(SoDraggerCB *f, void *userData =
                              NULL)
     void                addMotionCallback(SoDraggerCB *f, void *userData =
                              NULL)
     void                removeMotionCallback(SoDraggerCB *f, void *userData =
                              NULL)
     void                addFinishCallback(SoDraggerCB *f, void *userData =
                              NULL)

     void                removeFinishCallback(SoDraggerCB *f, void *userData =
                              NULL)
     void                addValueChangedCallback(SoDraggerCB *f, void
                              *userData = NULL)
     void                removeValueChangedCallback(SoDraggerCB *f, void
                              *userData = NULL)
     SbBool              enableValueChangedCallbacks()
     void                setMinGesture(int pixels)
     int                 getMinGesture() const
     static void         setMinScale(float newMinScale)
     static float        getMinScale()

          Methods from class SoInteractionKit:

     virtual SbBool      setPartAsPath(const SbName &partName, SoPath
                              *surrogatePath )

          Methods from class SoBaseKit:

     virtual const SoNodekitCatalog *
                              getNodekitCatalog() const
     virtual SoNode *         getPart(const SbName &partName, SbBool
                                   makeIfNeeded)
     SbString                 getPartString(const SoBase *part)
     virtual SoNodeKitPath *  createPathToPart(const SbName &partName, SbBool
                                   makeIfNeeded, const SoPath *pathToExtend =
                                   NULL)
     virtual SbBool           setPart(const SbName &partName, SoNode *newPart)
     SbBool                   set(char *partName, char *parameters)
     SbBool                   set(char *nameValuePairs)
     static SbBool            isSearchingChildren()
     static void              setSearchingChildren(SbBool newVal)

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const

     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

          Macros from class SoBaseKit:

     SO_GET_PART(kit, partName, partClass)
     SO_CHECK_PART(kit, partName, partClass)


DESCRIPTION
     SoSpotLightDragger is a composite dragger. It is shaped like a beam of
     light emanating from a sun-like ball. An arrow runs along the axis of the
     beam and extends past the end of the beam.

     When you click and drag the beam, it opens and closes with an umbrella-
     like motion. The angle between the center and edge of the beam is stored
     in the angle field of this dragger; setting the angle field causes the
     beam to widen or narrow in response.  The spotlight dragger does not use
     a standard dragger class to execute this motion. More details are given
     later in this section.

     Dragging the arrow rotates it arount the sun, and the beam moves with it.
     The arrow is an SoRotateSphericalDragger that controls the rotation
     field. See the reference page for SoDirectionalLightDragger, which works
     the same way, for details.

     The sun-shape can be dragged to translate all three pieces together
     through 3-space.  Its movement controls the translation field and works
     exactly as described in the reference pages for SoDirectionalLightDragger
     and SoPointLightDragger (which goes into more detail).

     Remember: This is not a light source! It just looks like one. If you want
     to move a light with this dragger, you can do the following:

     [a] Use an SoSpotLightManip, which is subclassed from SoLight. It creates
     an SoSpotLightDragger and uses it as the interface to change the
     location, direction, and cutOffAngle of its light source (see the
     SoSpotLightManip man page).  The manip also edits the material part of
     this dragger to match the color of light the manip is producing.

     [b] Connect the angle field of this dragger to the cutOffAngle field of
     an SoSpotLight with a field-to-field connection.

     See the SoPointLightDragger and SoDirectionalLightDragger man pages for
     other ways to control light parameters with the rotation and translation
     fields.

     This class creates its own projector and handles mouse events to do it's
     own dragging of the beam angle. When the mouse picks a point on the beam,
     that point is dragged in a circle just like in an SoRotateDiscDragger,
     but the plane of the disc is re-defined every time a drag is initiated.
     Imagine placing the metal tip of a compass at the apex of the cone and
     the pencil tip at the picked point. If you swing an arc through the
     central axis of the cone, you will be drawing the arc used to drag the
     beam open and closed.

     The beam is opened and closed not by rotating, but by scaling. The
     dragger scales the beam-cone so that the height and radius change to move
     the picked point along the circle. Then the angle field is calculated
     from the height and radius.

     You can change the geometry of parts in any instance of this dragger
     using setPart(). The default part geometries are defined as resources for
     this SoSpotLightDragger class. They are detailed below in the DRAGGER
     RESOURCE section. You can make your program use different default
     resources for the parts by copying the file
     /usr/share/data/draggerDefaults/spotLightDragger.iv into your own
     directory, editing the file, and then setting the environment variable
     SO_DRAGGER_DIR to be a path to that directory.

FIELDS
     SoSFRotation        rotation
          Orientation of the rotating part (an arrow by default).

     SoSFVec3f           translation
          Position of the dragger.

     SoSFFloat           angle
          Angle between center and edge of beam.


METHODS
                         SoSpotLightDragger()
          Constructor.

     static const SoNodekitCatalog *
                         getClassNodekitCatalog() const
          Returns an SoNodekitCatalog for this class

     static SoType       getClassTypeId()
          Returns type identifier for this class.


CATALOG PARTS
     _________________________________________________________________
                                 All parts
                                                              NULL by
      Part Name       Part Type                Default Type   Default

      callbackList    NodeKitListPart          --               yes
      material        Material                 --               yes
      translator      DragPointDragger         --               yes
      rotator         RotateSphericalDragger   --               yes
      beamPlacement   Translation              --               yes
      beamScale       Scale                    --               yes
      beam            Separator                --               yes
      beamActive      Separator                --               yes

     _________________________________________________________________
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     ________________________________________________________________
            Extra information for list parts from above table

      Part Name      Container Type   Permissible Types

                                      Callback, EventCallback
      callbackList   Separator

     ________________________________________________________________
     |




                                                                     |






DRAGGER RESOURCES
     Resource:         spotLightBeam
     Part:             beam
     Appearance:       wire-frame cone with no SoMaterial node
     Description:      picking this initiates dragging of the beam angle. The
                         beam inherits colors from the material part, just
                         like the stationary version of the sun shape.

     Resource:         spotLightBeamActive
     Part:             beamActive
     Appearance:       yellow wire-frame cone
     Description:      displayed during dragging of the beam angle.

     Resource:         spotLightBeamPlacement
     Part:             beamPlacement
     Appearance:       translation of (0,0,-1)
     Description:      This translation node moves the beam parts relative to
                         the rest of the dragger. In this case, moving by
                         (0,0,-1) slides the cone outward along rotator part
                         toward its arrow-head. The distance chosen places the
                         apex of the cone on the surface of the sun shape.

     Resource:         spotLightRotatorRotator
     Part:             rotator.rotator
     Appearance:       white arrow that goes through the sun
     Description:      picking this begins rotation of the arrow about the
                         sun-shape

     Resource:         spotLightRotatorRotatorActive
     Part:             rotator.rotatorActive
     Appearance:       yellow arrow that goes through the sun
     Description:      displayed while the arrow is being rotated

     Resource:         spotLightRotatorFeedback
     Part:             rotator.feedback
     Appearance:       empty Separator
     Description:      this disables display of the axes that a
                         rotateSpherical dragger uses by default

     Resource:         spotLightRotatorFeedbackActive
     Part:             rotator.feedbackActive
     Appearance:       empty Separator
     Description:      this disables display of the axes that a
                         rotateSpherical dragger uses by default

     Resource:         spotLightOverallMaterial
     Part:             material
     Appearance:       white. half strength emissive, half strength diffuse
     Description:      sets material for the sun shape when stationary.
                         Resource for the moving sun,
                         spotLightTranslatorPlaneTranslatorActive, contains a
                         yellow material for highlighting.

     Resource:         spotLightTranslatorPlaneTranslator
     Parts:            translator.yzTranslator.translator
                       translator.xzTranslator.translator
                       translator.xyTranslator.translator
     Appearance:       sun shape with no material
     Description:      picking these parts initiates dragging by the yz, xz,
                         and xy planar draggers respectively.

     Resource:         spotLightTranslatorPlaneTranslatorActive
     Parts:            translator.yzTranslator.translatorActive
                       translator.xzTranslator.translatorActive
                       translator.xyTranslator.translatorActive
     Appearance:       yellow sun shape
     Description:      shown during planar dragging in the yz, xz, and xy
                         planes respectively.

     Resource:         spotLightTranslatorLineTranslator
     Parts:            translator.xTranslator.translator
                       translator.yTranslator.translator
                       translator.zTranslator.translator
     Appearance:       white cylinder
     Description:      picking these parts initiates dragging in the x, y, and
                         z linear draggers respectively.

     Resource:         spotLightTranslatorLineTranslatorActive
     Parts:            translator.xTranslator.translatorActive
                       translator.yTranslator.translatorActive
                       translator.zTranslator.translatorActive
     Appearance:       yellow cylinder
     Description:      shown during linear dragging in the x, y, and z
                         directions respectively.


FILE FORMAT/DEFAULTS
     SpotLightDragger {
          renderCaching                             AUTO
          boundingBoxCaching                        AUTO
          renderCulling                             AUTO
          pickCulling                               AUTO
          isActive                                  FALSE
          rotation                                  0 0 1  0
          translation                               0 0 0
          angle                                     1
          callbackList                              NULL
          material                                  <spotLightOverallMaterial resource>
          translator                                DragPointDragger {
          }

          rotator                                   RotateSphericalDragger {
          }

          beamPlacement                             <spotLightBeamPlacement resource>
          beamScale                                 Scale {
              scaleFactor 0.841471 0.841471 0.540302 }

          beam                                      <spotLightBeam resource>
          beamActive                                <spotLightBeamActive resource>
          rotator.rotator                           <spotLightRotatorRotator resource>
          rotator.rotatorActive                     <spotLightRotatorRotatorActive resource>
          rotator.feedback                          <spotLightRotatorFeedback resource>
          rotator.feedbackActive                    <spotLightRotatorFeedbackActive resource>
          translator.yzTranslator.translator        <spotLightTranslatorPlaneTranslator resource>
          translator.xzTranslator.translator        <spotLightTranslatorPlaneTranslator resource>
          translator.xyTranslator.translator        <spotLightTranslatorPlaneTranslator resource>
          translator.yzTranslator.translatorActive  <spotLightTranslatorPlaneTranslatorActive resource>
          translator.xzTranslator.translatorActive  <spotLightTranslatorPlaneTranslatorActive resource>
          translator.xyTranslator.translatorActive  <spotLightTranslatorPlaneTranslatorActive resource>
          translator.xTranslator.translator         <spotLightTranslatorLineTranslator resource>
          translator.yTranslator.translator         <spotLightTranslatorLineTranslator resource>
          translator.zTranslator.translator         <spotLightTranslatorLineTranslator resource>
          translator.xTranslator.translatorActive   <spotLightTranslatorLineTranslatorActive resource>
          translator.yTranslator.translatorActive   <spotLightTranslatorLineTranslatorActive resource>
          translator.zTranslator.translatorActive   <spotLightTranslatorLineTranslatorActive resource>
     }

SEE ALSO
     SoInteractionKit, SoDragger, SoCenterballDragger,
     SoDirectionalLightDragger, SoDragPointDragger, SoHandleBoxDragger,
     SoJackDragger, SoPointLightDragger, SoRotateCylindricalDragger,
     SoRotateDiscDragger, SoRotateSphericalDragger, SoScale1Dragger,
     SoScale2Dragger, SoScale2UniformDragger, SoScaleUniformDragger,
     SoTabBoxDragger, SoTabPlaneDragger, SoTrackballDragger,
     SoTransformBoxDragger, SoTransformerDragger, SoTranslate1Dragger,
     SoTranslate2Dragger