SoSphere(3IV)

SoSphere - sphere shape node

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoSphere - sphere shape node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoShape > SoSphere

SYNOPSIS
     #include <Inventor/nodes/SoSphere.h>

          Fields from class SoSphere:

     SoSFFloat           radius

          Methods from class SoSphere:

                         SoSphere()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This node represents a sphere. By default, the sphere is centered at the
     origin and has a radius of 1. The sphere is transformed by the current
     cumulative transformation and is drawn with the current lighting model,
     drawing style, material, and geometric complexity.

     A sphere does not have faces or parts. Therefore, the sphere ignores
     material and normal bindings, using the first material for the entire
     sphere and using its own normals. When a texture is applied to a sphere,
     the texture covers the entire surface, wrapping counterclockwise from the
     back of the sphere. The texture has a seam at the back on the yz-plane.

FIELDS
     SoSFFloat           radius
          Radius of sphere. This must be greater than 0.


METHODS
                         SoSphere()
          Creates a sphere node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction
          Draws sphere based on the current coordinates, materials, drawing
          style, and so on.

     SoRayPickAction
          Intersects the ray with the sphere. No details are created for
          intersections.

     SoGetBoundingBoxAction
          Computes the bounding box that encloses the sphere.

     SoCallbackAction
          If any triangle callbacks are registered with the action, they will
          be invoked for each successive triangle that approximates the
          sphere.


FILE FORMAT/DEFAULTS
     Sphere {
          radius  1
     }
SEE ALSO
     SoCone, SoCube, SoCylinder