SoPointLightManip(3IV)

SoPointLightManip - point light node with 3D interface for editing location

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoPointLightManip - point light node with 3D interface for editing
     location

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight >
     SoPointLightManip

SYNOPSIS
     #include <Inventor/manips/SoPointLightManip.h>

          Fields from class SoPointLight:

     SoSFVec3f           location

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoPointLightManip:

                         SoPointLightManip()
     SoDragger *         getDragger()
     SbBool              replaceNode(SoPath *p )
     SbBool              replaceManip(SoPath *p, SoPointLight *newOne ) const
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const

     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     SoPointLightManip is the base class for all SoPointLight nodes that have
     a built-in 3D user interface (this is the only such class provided with
     the Inventor toolkit). Since it is derived from SoPointLight, any changes
     to its fields result in a change of lighting for nodes that follow it in
     the scene graph. In this case, the interface edits the location field.
     Also, the color of the manipulator's geometry will reflect the color of
     the light (but you can not edit the color using this manipulator).

     Typically, you will want to replace a regular SoPointLight with an
     SoPointLightManip (as when the user selects a light to be edited), or
     vice versa (as when the user is done moving the light and the interface
     should go away). Use the replaceNode() method to insert a manipulator
     into a scene graph, and the replaceManip() method to remove it when done.

     The SoPointLightManip utilizes an SoPointLightDragger to provide a 3D
     interface. However, the manipulator differs from the dragger; it lights
     other objects in the scene because, as an SoPointLight, it alters the
     state. The fields values and movement of the dragger, on the other hand,
     affect only the dragger itself. To find out more about how the interface
     works and what each part will do, see the reference page for
     SoPointLightDragger. The interfaces of the dragger and the manipulator
     are identical.

     The SoPointLightManip utilizes its dragger by adding it as a hidden
     child. When an action is applied to the manipulator, such as rendering or
     handling events, the manipulator first traverses the dragger, and then
     the manipulator adds its lighting parameters to the state. When you
     click-drag-release over the manipulator, it passes these events down to
     the dragger, which moves as a result ("I can't help it, I'm a dragger!").

     The manipulator maintains consistency between the fields of the dragger
     and its own fields. Let's say you use the mouse to translate the dragger.
     Callbacks insure that the location field of the manipulator will change
     by the same amount, thus changing the lighting of nodes which follow in
     the scene graph. Similarly, if you set the location field of the
     SoPointLightManip, the manipulator will place the dragger accordingly.
     Because the dragger is a hidden child, you can see the dragger on screen
     and interact with it, but the dragger does not show up when you write the
     manipulator to file. Also, any SoPath will end at the manipulator. (See
     the Actions section of this reference page for a complete description of
     when the dragger is traversed).

     If you want to get a pointer to the dragger you can get it from the
     manipulator using the getDragger() method. You will need to do this if
     you want to change the geometry of a manipulator, since the geometry
     actually belongs to the dragger.

METHODS
                         SoPointLightManip()
          Constructor.

     SoDragger *         getDragger()
          Returns a pointer to the dragger being used by this manipulator.
          Given this pointer, you can customize the dragger just like you
          would any other dragger. You can change geometry using the setPart()
          method, or add callbacks using the methods found in the SoDragger
          reference page.

     SbBool              replaceNode(SoPath *p )
          Replaces the tail of the path with this manipulator. The tail of the
          path must be an SoPointLight node (or subclass thereof). If the path
          has a nodekit, this will try to use setPart() to insert the
          manipulator. Otherwise, the manipulator requires that the next to
          last node in the path chain be a group.

          The field values from the point light node will be copied to this
          manipulator, and the light node will be replaced.

          The manipulator will not call ref() on the node it is replacing. The
          old node will disappear if it has no references other than from the
          input path p and its parent, since this manipulator will be
          replacing it in both of those places. Nor will the manipulator make
          any changes to field connections of the old node. The calling
          process is thus responsible for keeping track of its own nodes and
          field connections.

     SbBool              replaceManip(SoPath *p, SoPointLight *newOne ) const
          Replaces the tail of the path, which must be this manipulator, with
          the given SoPointLight node. If the path has a nodekit, this will
          try to use setPart() to insert the new node. Otherwise, the
          manipulator requires that the next to last node in the path chain be
          a group.

          The field values from the manipulator will be copied to the point
          light node, and the manipulator will be replaced.

          The manipulator will not call ref() or unref()  on the node which is
          replacing it, nor will it make any changes to field connections. The
          calling process is thus responsible for keeping track of its own
          nodes and field connections.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
     SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
          First, traverses the dragger the way an SoGroup would. All draggers
          place themselves in space, but leave the current transformation
          unchanged when finished. Then the SoPointLightManip adds a point
          light into the state, just like its base class, SoPointLight.

     SoSearchAction
          Searches just like an SoPointLight. Does not search the dragger,
          which is a hidden child.

     SoWriteAction
          Writes out just like an SoPointLight. Does not write the dragger,
          which is a hidden child. If you really need to write valuable
          information about the dragger, such as customized geometry, you can
          retrieve the dragger with the getDragger() method and then write it
          out separately.


FILE FORMAT/DEFAULTS
     PointLightManip {
          on         TRUE
          intensity  1
          color      1 1 1
          location   0 0 1
     }

SEE ALSO
     SoDragger, SoPointLight, SoPointLightDragger, SoDirectionalLightManip,
     SoSpotLightManip