SoPendulum(3IV)

SoPendulum - animated oscillating rotation node

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoPendulum - animated oscillating rotation node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation >
     SoPendulum

SYNOPSIS
     #include <Inventor/nodes/SoPendulum.h>

          Fields from class SoPendulum:

     SoSFRotation        rotation0
     SoSFRotation        rotation1
     SoSFFloat           speed
     SoSFBool            on

          Fields from class SoRotation:

     SoSFRotation        rotation

          Methods from class SoPendulum:

                         SoPendulum()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:
     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     The SoPendulum class is derived from SoRotation, so it applies a rotation
     to the current transformation. Using engines connected to the realTime
     global field, the rotation value is animated over time between two fixed
     rotations, achieving the effect of a swinging pendulum. The period of the
     swing can be adjusted by changing the speed field. The current rotation
     at any time is available in the rotation field, inherited from SoRotation

FIELDS
     SoSFRotation        rotation0
     SoSFRotation        rotation1
          These define the two fixed rotations that are interpolated to create
          the pendular motion.

     SoSFFloat           speed
          Defines the speed of the pendulum, in cycles per second.

     SoSFBool            on
          Allows applications to enable or disable the motion easily.


METHODS
                         SoPendulum()
          Creates a pendulum node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
     SoRayPickAction
          Concatenates interpolated rotation value with the current
          transformation matrix.

     SoGetMatrixAction
          Returns transformation matrix specified by the interpolated
          rotation.

FILE FORMAT/DEFAULTS
     Pendulum {
          rotation   0 0 1  0
          rotation0  0 0 1  0
          rotation1  0 0 1  0
          speed      1
          on         TRUE
     }

SEE ALSO
     SoRotor, SoShuttle