SoNodeSensor(3IV)

SoNodeSensor - sensor class that can be attached to Inventor nodes

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoNodeSensor - sensor class that can be attached to Inventor nodes

INHERITS FROM
     SoSensor > SoDelayQueueSensor > SoDataSensor > SoNodeSensor

SYNOPSIS
     #include <Inventor/sensors/SoNodeSensor.h>

          Methods from class SoNodeSensor:

                         SoNodeSensor()
                         SoNodeSensor(SoSensorCB *func, void *data)
                         ~SoNodeSensor()
     void                attach(SoNode *node)
     void                detach()
     SoNode *            getAttachedNode() const

          Methods from class SoDataSensor:

     void                setDeleteCallback(SoSensorCB *function, void *data)
     SoNode *            getTriggerNode() const
     SoField *           getTriggerField() const
     SoPath *            getTriggerPath() const
     void                setTriggerPathFlag(SbBool flag)
     SbBool              getTriggerPathFlag() const

          Methods from class SoDelayQueueSensor:

     void                setPriority(uint32_t pri)
     uint32_t            getPriority()
     static uint32_t     getDefaultPriority()
     virtual void        schedule()
     virtual void        unschedule()
     virtual SbBool      isScheduled()

          Methods from class SoSensor:

     void                setFunction(SoSensorCB *callbackFunction)
     SoSensorCB *        getFunction() const
     void                setData(void *callbackData)
     void *              getData() const


DESCRIPTION
     Node sensors detect changes to nodes, calling a callback function
     whenever any field of the node or, if the node is a group node, any
     children of the node change.

METHODS
                         SoNodeSensor()
                         SoNodeSensor(SoSensorCB *func, void *data)
          Creation methods. The second method takes the callback function and
          data to be called when the sensor is triggered.

                         ~SoNodeSensor()
          Destroys the sensor, freeing up any memory associated with it after
          unscheduling it.

     void                attach(SoNode *node)
     void                detach()
     SoNode *            getAttachedNode() const
          The attach() method makes this sensor detect changes to the given
          node. The detach() method unschedules this sensor (if it is
          scheduled) and makes it ignore changes to the scene graph. The
          getAttachedNode() method returns the node that this sensor is
          sensing, or NULL if it is not attached to any node.


SEE ALSO
     SoFieldSensor, SoPathSensor, SoDataSensor