SoLight(3IV)
SoLight (SoLight) - abstract base class for all light source nodes
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NAME SoLight (SoLight) - abstract base class for all light source nodes INHERITS FROM SoBase > SoFieldContainer > SoNode > SoLight SYNOPSIS #include <Inventor_c/nodes/SoLight.h> Fields from class SoLight: SoSFBool on SoSFFloat intensity SoSFColor color Functions from class SoLight: SoType SoLightGetClassTypeId() Functions from class SoNode: void SoLightSetOverride(SoLight *this, SbBool state) SbBool SoLightIsOverride(const SoLight *this) SoNode * SoLightCopy(const SoLight *this, SbBool copyConnections = FALSE) SbBool SoLightAffectsState(const SoLight *this) SoNode * SoLightGetByName(const char *name) int SoLightGetByNameList(const char *name, SoNodeList *list) Functions from class SoFieldContainer: void SoLightSetToDflts(SoLight *this) SbBool SoLightHasDfltVals(const SoLight *this) SbBool SoLightFldsAreEq(const SoLight *this, const SoFieldContainer *fc) void SoLightCopyFieldVals(SoLight *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool SoLightSet(SoLight *this, const char *fieldDataString) void SoLightGet(SoLight *this, SbString *fieldDataString) int SoLightGetFields(const SoLight *this, SoFieldList *resultList) SoField * SoLightGetField(const SoLight *this, const char *fieldName) SbBool SoLightGetFieldName(const SoLight *this, const SoField *field, SbName *fieldName) SbBool SoLightIsNotifyEnabled(const SoLight *this) SbBool SoLightEnableNotify(SoLight *this, SbBool flag) Functions from class SoBase: void SoLightRef(SoLight *this) void SoLightUnref(const SoLight *this) void SoLightUnrefNoDelete(const SoLight *this) void SoLightTouch(SoLight *this) SoType SoLightGetTypeId(const SoLight *this) SbBool SoLightIsOfType(const SoLight *this, SoType type) void SoLightSetName(SoLight *this, const char *name) SbName SoLightGetName(const SoLight *this) DESCRIPTION SoLight is the abstract base class for all light nodes. A light node defines an illumination source that may affect subsequent shapes in the scene graph, depending on the current lighting style. Light sources are affected by the current transformation. A light node under a separator does not affect any objects outside that separator. You can also use a node kit to create a light; see the reference page for SoLightKit. FIELDS SoSFBool on Determines whether the source is active or inactive. When inactive, the source does not illuminate at all. SoSFFloat intensity Illumination intensity of light source. Valid values range from 0.0 (no illumination) to 1.0 (maximum illumination). SoSFColor color Light source illumination color. FUNCTIONS SoType SoLightGetClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light. FILE FORMAT/DEFAULTS This is an abstract class. See the reference page of a derived class for the format and default values. SEE ALSO SoDirectionalLight, SoEnvironment, SoLightKit, SoLightModel, SoMaterial, SoPointLight, SoSpotLight