SoJackManip(3IV)

SoJackManip - transform node with 3D interface for rotating, scaling, and translating

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoJackManip - transform node with 3D interface for rotating, scaling, and
     translating

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoTransformation > SoTransform >
     SoTransformManip > SoJackManip

SYNOPSIS
     #include <Inventor/manips/SoJackManip.h>

          Fields from class SoTransform:

     SoSFVec3f           translation
     SoSFRotation        rotation
     SoSFVec3f           scaleFactor
     SoSFRotation        scaleOrientation
     SoSFVec3f           center

          Methods from class SoJackManip:

                         SoJackManip()
     static SoType       getClassTypeId()

          Methods from class SoTransformManip:

     SoDragger *         getDragger()
     SbBool              replaceNode(SoPath *p )
     SbBool              replaceManip(SoPath *p, SoTransform *newOne ) const

          Methods from class SoTransform:

     void                pointAt(const SbVec3f &fromPoint, const SbVec3f
                              &toPoint)
     void                getScaleSpaceMatrix(SbMatrix &mat, SbMatrix &inv)
                              const
     void                getRotationSpaceMatrix(SbMatrix &mat, SbMatrix &inv)
                              const
     void                getTranslationSpaceMatrix(SbMatrix &mat, SbMatrix
                              &inv) const
     void                multLeft(const SbMatrix &mat)
     void                multRight(const SbMatrix &mat)
     void                combineLeft(SoTransformation *nodeOnRight)
     void                combineRight(SoTransformation *nodeOnLeft)
     void                setMatrix(const SbMatrix &mat)
     void                recenter(const SbVec3f &newCenter)

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const

     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     SoJackManip is derived from SoTransform (by way of SoTransformManip).
     When its fields change, nodes following it in the scene graph rotate,
     scale, and/or translate.

     As a subclass of SoTransformManip, this manip also has a 3D interface to
     edit some of its fields. In this case, the interface edits the
     scaleFactor, rotation and translation fields.

     A manipulator differs from a dragger. When you move a dragger, no other
     nodes are affected. When you move an SoTransformManip, other nodes move
     along with it. (See the reference page for SoTransformManip).

     The interface for an SoJackManip is exactly the same as that of the
     SoJackDragger. To find out more about the interface, see the reference
     page for SoJackDragger. To find out how the manipulator uses a dragger to
     provide its interface, see the reference page for SoTransformManip.

     On screen, this manip will surround the objects influenced by its motion.
     This is because it turns on the surroundScale part of the dragger (See
     the reference page for SoSurroundScale)

METHODS
                         SoJackManip()
          Constructor.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


FILE FORMAT/DEFAULTS
     JackManip {
          translation       0 0 0
          rotation          0 0 1  0
          scaleFactor       1 1 1
          scaleOrientation  0 0 1  0
          center            0 0 0
     }

SEE ALSO
     SoCenterballManip, SoHandleBoxManip, SoJackDragger, SoTabBoxManip,
     SoTrackballManip, SoTransformBoxManip, SoTransformerManip, SoTransform,
     SoTransformManip