SoEnvironment(3IV)
SoEnvironment (SoEnv) - global environment node
Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.
NAME SoEnvironment (SoEnv) - global environment node INHERITS FROM SoBase > SoFieldContainer > SoNode > SoEnvironment SYNOPSIS #include <Inventor_c/nodes/SoEnvironment.h> typedef SoEnvironment SoEnv enum SoEnvironmentFogType { SO_ENV_NONE No fog SO_ENV_HAZE Linear increase in opacity with distance SO_ENV_FOG Exponential increase in opacity SO_ENV_SMOKE Exponential squared increase in opacity } Fields from class SoEnvironment: SoSFFloat ambientIntensity SoSFColor ambientColor SoSFVec3f attenuation SoSFEnum fogType SoSFColor fogColor SoSFFloat fogVisibility Functions from class SoEnvironment: SoEnvironment * SoEnvCreate() SoType SoEnvGetClassTypeId() Functions from class SoNode: void SoEnvSetOverride(SoEnv *this, SbBool state) SbBool SoEnvIsOverride(const SoEnv *this) SoNode * SoEnvCopy(const SoEnv *this, SbBool copyConnections = FALSE) SbBool SoEnvAffectsState(const SoEnv *this) SoNode * SoEnvGetByName(const char *name) int SoEnvGetByNameList(const char *name, SoNodeList *list) Functions from class SoFieldContainer: void SoEnvSetToDflts(SoEnv *this) SbBool SoEnvHasDfltVals(const SoEnv *this) SbBool SoEnvFldsAreEq(const SoEnv *this, const SoFieldContainer *fc) void SoEnvCopyFieldVals(SoEnv *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool SoEnvSet(SoEnv *this, const char *fieldDataString) void SoEnvGet(SoEnv *this, SbString *fieldDataString) int SoEnvGetFields(const SoEnv *this, SoFieldList *resultList) SoField * SoEnvGetField(const SoEnv *this, const char *fieldName) SbBool SoEnvGetFieldName(const SoEnv *this, const SoField *field, SbName *fieldName) SbBool SoEnvIsNotifyEnabled(const SoEnv *this) SbBool SoEnvEnableNotify(SoEnv *this, SbBool flag) Functions from class SoBase: void SoEnvRef(SoEnv *this) void SoEnvUnref(const SoEnv *this) void SoEnvUnrefNoDelete(const SoEnv *this) void SoEnvTouch(SoEnv *this) SoType SoEnvGetTypeId(const SoEnv *this) SbBool SoEnvIsOfType(const SoEnv *this, SoType type) void SoEnvSetName(SoEnv *this, const char *name) SbName SoEnvGetName(const SoEnv *this) DESCRIPTION This node describes global environmental attributes such as ambient lighting, light attenuation, and fog. Ambient lighting is the amount of extra light impinging on each surface point when the lighting model is Phong (see SoLightModel). Light attenuation affects all subsequent lights in a scene (see SoLight). It is a quadratic function of distance from a light source to a surface point. The three coefficients are specified in the attenuation field. Attenuation works only for light sources with a fixed location, such as point and spot lights. Fog has one of four types, each of which blends each surface point with the specified fog color. Each type interprets the visibility field to be the distance at which fog totally obscures objects. A visibility value of 0 (the default) causes the SoEnvironment node to set up fog so that the visibility is the distance to the far clipping plane of the current camera. Note that this node has effect only during rendering, and that it does not inherit field values from other SoEnvironment nodes. FIELDS SoSFFloat ambientIntensity SoSFColor ambientColor Intensity and RGB color of ambient lighting (for Phong lighting). SoSFVec3f attenuation Squared, linear, and constant light attenuation coefficients (in that order) with respect to distance of light from surface (for Phong lighting). SoSFEnum fogType SoSFColor fogColor SoSFFloat fogVisibility Type of fog, color of fog, and visibility distance, which is the distance at which fog totally obscures objects. FUNCTIONS SoEnvironment * SoEnvCreate() Creates an environment node with default settings. SoType SoEnvGetClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction Sets the current environment parameters to those specified with this node. Successive geometries will be rendered using this environment. FILE FORMAT/DEFAULTS Environment { ambientIntensity 0.2 ambientColor 1 1 1 attenuation 0 0 1 fogType NONE fogColor 1 1 1 fogVisibility 0 } SEE ALSO SoLight, SoLightModel