SoEnvironment(3IV)

SoEnvironment - global environment node

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoEnvironment - global environment node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoEnvironment

SYNOPSIS
     #include <Inventor/nodes/SoEnvironment.h>

     enum FogType {
          SoEnvironment::NONE   No fog
          SoEnvironment::HAZE   Linear increase in opacity with distance
          SoEnvironment::FOG    Exponential increase in opacity
          SoEnvironment::SMOKE  Exponential squared increase in opacity
     }

          Fields from class SoEnvironment:

     SoSFFloat           ambientIntensity
     SoSFColor           ambientColor
     SoSFVec3f           attenuation
     SoSFEnum            fogType
     SoSFColor           fogColor
     SoSFFloat           fogVisibility

          Methods from class SoEnvironment:

                         SoEnvironment()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This node describes global environmental attributes such as ambient
     lighting, light attenuation, and fog.

     Ambient lighting is the amount of extra light impinging on each surface
     point when the lighting model is Phong (see SoLightModel).

     Light attenuation affects all subsequent lights in a scene (see SoLight).
     It is a quadratic function of distance from a light source to a surface
     point. The three coefficients are specified in the attenuation field.
     Attenuation works only for light sources with a fixed location, such as
     point and spot lights.

     Fog has one of four types, each of which blends each surface point with
     the specified fog color. Each type interprets the visibility field to be
     the distance at which fog totally obscures objects. A visibility value of
     0 (the default) causes the SoEnvironment node to set up fog so that the
     visibility is the distance to the far clipping plane of the current
     camera.

     Note that this node has effect only during rendering, and that it does
     not inherit field values from other SoEnvironment nodes.

FIELDS
     SoSFFloat           ambientIntensity
     SoSFColor           ambientColor
          Intensity and RGB color of ambient lighting (for Phong lighting).

     SoSFVec3f           attenuation
          Squared, linear, and constant light attenuation coefficients (in
          that order) with respect to distance of light from surface (for
          Phong lighting).

     SoSFEnum            fogType
     SoSFColor           fogColor
     SoSFFloat           fogVisibility
          Type of fog, color of fog, and visibility distance, which is the
          distance at which fog totally obscures objects.


METHODS
                         SoEnvironment()
          Creates an environment node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction
          Sets the current environment parameters to those specified with this
          node. Successive geometries will be rendered using this environment.


FILE FORMAT/DEFAULTS
     Environment {
          ambientIntensity  0.2
          ambientColor      1 1 1
          attenuation       0 0 1
          fogType           NONE
          fogColor          1 1 1
          fogVisibility     0
     }

SEE ALSO
     SoLight, SoLightModel