SoElapsedTime(3IV)
SoElapsedTime (SoElapsedTime) - basic controllable time source
Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.
NAME SoElapsedTime (SoElapsedTime) - basic controllable time source INHERITS FROM SoBase > SoFieldContainer > SoEngine > SoElapsedTime SYNOPSIS #include <Inventor_c/engines/SoElapsedTime.h> Inputs from class SoElapsedTime: SoSFTime timeIn SoSFFloat speed SoSFBool on SoSFBool pause SoSFTrigger reset Outputs from class SoElapsedTime: (SoSFTime) timeOut Functions from class SoElapsedTime: SoElapsedTime * SoElapsedTimeCreate() Functions from class SoEngine: SoType SoElapsedTimeGetTypeId() int SoElapsedTimeGetOuts(const SoElapsedTime *this, SoEngineOutputList *list) SoEngineOutput * SoElapsedTimeGetOut(const SoElapsedTime *this, const char *outputName) SbBool SoElapsedTimeGetOutName(const SoElapsedTime *this, const SoEngineOutput *output, SbName *outputName) SoEngine * SoElapsedTimeCopy(const SoElapsedTime *this) SoEngine * SoElapsedTimeGetByName(const char *name) int SoElapsedTimeGetByNameList(const char *name, SoEngineList *list) Functions from class SoFieldContainer: SoType SoElapsedTimeGetClassTypeId() void SoElapsedTimeSetToDflts(SoElapsedTime *this) SbBool SoElapsedTimeHasDfltVals(const SoElapsedTime *this) SbBool SoElapsedTimeFldsAreEq(const SoElapsedTime *this, const SoFieldContainer *fc) void SoElapsedTimeCopyFieldVals(SoElapsedTime *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool SoElapsedTimeSet(SoElapsedTime *this, const char *fieldDataString) void SoElapsedTimeGet(SoElapsedTime *this, SbString *fieldDataString) int SoElapsedTimeGetFields(const SoElapsedTime *this, SoFieldList *resultList) SoField * SoElapsedTimeGetField(const SoElapsedTime *this, const char *fieldName) SbBool SoElapsedTimeGetFieldName(const SoElapsedTime *this, const SoField *field, SbName *fieldName) SbBool SoElapsedTimeIsNotifyEnabled(const SoElapsedTime *this) SbBool SoElapsedTimeEnableNotify(SoElapsedTime *this, SbBool flag) Functions from class SoBase: void SoElapsedTimeRef(SoElapsedTime *this) void SoElapsedTimeUnref(const SoElapsedTime *this) void SoElapsedTimeUnrefNoDelete(const SoElapsedTime *this) void SoElapsedTimeTouch(SoElapsedTime *this) SbBool SoElapsedTimeIsOfType(const SoElapsedTime *this, SoType type) void SoElapsedTimeSetName(SoElapsedTime *this, const char *name) SbName SoElapsedTimeGetName(const SoElapsedTime *this) DESCRIPTION This engine functions as a stopwatch; it outputs the time that has elapsed since it started running. By default, the timeIn input is connected to the realTime global field. It can, however, be connected to any other time source. The ouput from the engine is the time that has elapsed since it started running, or since the reset input was last triggered. You can affect the speed of the output time by setting the speed scale factor. A value greater than 1.0 will speed up the output, and a value less than 1.0 will slow it down. If you pause the engine, by setting the pause input to TRUE, it stops updating the timeOut output. When you turn off the pause, it jumps to its current position without losing time. Alternatively, if you want to stop the engine for a while, and then restart it from where it left off, use the on input field. INPUTS SoSFTime timeIn Running time. SoSFFloat speed Scale factor for time. SoSFBool on TRUE to start running, FALSE to stop. SoSFBool pause TRUE to freeze, FALSE to continue running. SoSFTrigger reset Reset the base time. OUTPUTS (SoSFTime) timeOut Time elapsed, modified by the speed factor. FUNCTIONS SoElapsedTime * SoElapsedTimeCreate() Constructor. FILE FORMAT/DEFAULTS ElapsedTime { timeIn <current time> speed 1 on TRUE pause FALSE reset } SEE ALSO SoTimeCounter, SoOneShot, SoEngineOutput