SoElapsedTime(3IV)

SoElapsedTime - basic controllable time source

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoElapsedTime - basic controllable time source

INHERITS FROM
     SoBase > SoFieldContainer > SoEngine > SoElapsedTime

SYNOPSIS
     #include <Inventor/engines/SoElapsedTime.h>

          Inputs from class SoElapsedTime:

     SoSFTime            timeIn
     SoSFFloat           speed
     SoSFBool            on
     SoSFBool            pause
     SoSFTrigger         reset

          Outputs from class SoElapsedTime:

     (SoSFTime)          timeOut

          Methods from class SoElapsedTime:

                         SoElapsedTime()

          Methods from class SoEngine:

     static SoType       getClassTypeId()
     virtual int         getOutputs(SoEngineOutputList &list) const
     SoEngineOutput *    getOutput(const SbName &outputName) const
     SbBool              getOutputName(const SoEngineOutput *output, SbName
                              &outputName) const
     SoEngine *          copy() const
     static SoEngine *   getByName(const SbName &name)
     static int          getByName(const SbName &name, SoEngineList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)
          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This engine functions as a stopwatch; it outputs the time that has
     elapsed since it started running. By default, the timeIn input is
     connected to the realTime global field. It can, however, be connected to
     any other time source.

     The ouput from the engine is the time that has elapsed since it started
     running, or since the reset input was last triggered. You can affect the
     speed of the output time by setting the speed scale factor. A value
     greater than 1.0 will speed up the output, and a value less than 1.0 will
     slow it down.

     If you pause the engine, by setting the pause input to TRUE, it stops
     updating the timeOut output. When you turn off the pause, it jumps to its
     current position without losing time. Alternatively, if you want to stop
     the engine for a while, and then restart it from where it left off, use
     the on input field.

INPUTS
     SoSFTime            timeIn
          Running time.

     SoSFFloat           speed
          Scale factor for time.

     SoSFBool            on
          TRUE to start running, FALSE to stop.

     SoSFBool            pause
          TRUE to freeze, FALSE to continue running.

     SoSFTrigger         reset
          Reset the base time.


OUTPUTS
     (SoSFTime)          timeOut
          Time elapsed, modified by the speed factor.

METHODS
                         SoElapsedTime()
          Constructor.


FILE FORMAT/DEFAULTS
     ElapsedTime {
          timeIn  <current time>
          speed   1
          on      TRUE
          pause   FALSE
          reset
     }

SEE ALSO
     SoTimeCounter, SoOneShot, SoEngineOutput