SoDataSensor(3IV)

SoDataSensor - abstract base class for sensors attached to parts of a scene

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoDataSensor - abstract base class for sensors attached to parts of a
     scene

INHERITS FROM
     SoSensor > SoDelayQueueSensor > SoDataSensor

SYNOPSIS
     #include <Inventor/sensors/SoDataSensor.h>

          Methods from class SoDataSensor:

     void                setDeleteCallback(SoSensorCB *function, void *data)
     SoNode *            getTriggerNode() const
     SoField *           getTriggerField() const
     SoPath *            getTriggerPath() const
     void                setTriggerPathFlag(SbBool flag)
     SbBool              getTriggerPathFlag() const

          Methods from class SoDelayQueueSensor:

     void                setPriority(uint32_t pri)
     uint32_t            getPriority()
     static uint32_t     getDefaultPriority()
     virtual void        schedule()
     virtual void        unschedule()
     virtual SbBool      isScheduled()

          Methods from class SoSensor:

     void                setFunction(SoSensorCB *callbackFunction)
     SoSensorCB *        getFunction() const
     void                setData(void *callbackData)
     void *              getData() const


DESCRIPTION
     Data sensors detect changes to scene graph objects (paths, nodes, or
     fields) and trigger their callback function when the object changes.

     Data sensors provide a delete callback that is called just before the
     object the data sensor is attached to is deleted; note that the callback
     should not attempt to modify the object in any way, or core dumps may
     result.

     Priority zero data sensors also provide methods that can be called in the
     callback function to determine exactly which node, field, or path caused
     the sensor to be triggered.

METHODS
     void                setDeleteCallback(SoSensorCB *function, void *data)
          Sets a callback that will be called when the object the sensor is
          sensing is deleted.

     SoNode *            getTriggerNode() const
     SoField *           getTriggerField() const
          If this is a priority 0 data sensor, returns the node/field that was
          modified that caused this sensor to trigger. Returns NULL if the
          sensor was not triggered because a node/field changed (for example,
          if schedule() is called on the sensor) or if this sensor is not a
          priority 0 sensor. Note that because one change to the scene graph
          may cause multiple nodes or fields to be modified (because of
          field-to-field connections), the node or field returned may not be
          the only one that changed.

     SoPath *            getTriggerPath() const
     void                setTriggerPathFlag(SbBool flag)
     SbBool              getTriggerPathFlag() const
          If this is a priority 0 data sensor, returns a path to the node that
          caused this sensor to trigger. Because recreating the path to the
          node that changed is relatively expensive, setTriggerPathFlag(TRUE)
          must be called before the sensor is scheduled. If it is not called,
          or if the sensor wasn't triggered because a node changed, this
          returns NULL. NULL is also returned if this is not a priority 0
          sensor.


SEE ALSO
     SoNodeSensor, SoPathSensor, SoFieldSensor, SoDelayQueueSensor