SoDB(3IV)

SoDB (SoDB) - scene graph database class

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoDB (SoDB) - scene graph database class

INHERITS FROM
     SoDB

SYNOPSIS
     #include <Inventor_c/SoDB.h>

     typedef void        SoDBHeaderCB(void *userData, SoInput *in)

          Functions from class SoDB:

     void                SoDBInit()
     const char *        SoDBGetVersion()
     SbBool              SoDBRead(SoInput *in, SoNode **rootNode)
     SbBool              SoDBReadPath(SoInput *in, SoPath **path)
     SoSeparator *       SoDBReadAll(SoInput *in)
     SbBool              SoDBIsValidHeader(const char *testString)
     SbBool              SoDBRegisterHeader(const SbString *headerString,
                              SbBool isBinary, float ivVersion, SoDBHeaderCB
                              *preCB, SoDBHeaderCB *postCB, void *userData)
     SbBool              SoDBGetHeaderData(const SbString *headerString,
                              SbBool *isBinary, float *ivVersion, SoDBHeaderCB
                              **preCB, SoDBHeaderCB **postCB, void **userData,
                              SbBool substringOK = FALSE)
     int                 SoDBGetNumHeaders()
     SbString            SoDBGetHeaderString(int i)
     SoField *           SoDBCreateGlobalField(const char *name, SoType type)
     SoField *           SoDBGetGlobalField(const char *name)
     void                SoDBRenameGlobalField(const char *oldName, const char
                              *newName)
     void                SoDBSetRealTimeInterval(const SbTime *deltaT)
     const SbTime *      SoDBGetRealTimeInterval()
     void                SoDBSetDelaySensorTimeout(const SbTime *t)
     const SbTime *      SoDBGetDelaySensorTimeout()
     int                 SoDBDoSelect(int nfds, fd_set *readfds, fd_set
                              *writefds, fd_set *exceptfds, struct timeval
                              *userTimeOut)


DESCRIPTION
     The SoDB class holds all scene graphs, each representing a 3D scene used
     by an application. A scene graph is a collection of SoNode objects which
     come in several varieties (see SoNode). Application programs must
     initialize the database by calling SoDBInit() before calling any other
     database routines and before constructing any nodes, paths, functions, or
     actions. Note that SoDBInit() is called by SoInteractionInit(),
     SoNodeKitInit(), and SoXtInit(), so if you are calling any of these
     functions, you do not need to call SoDBInit() directly.

     Typical program database initialization and scene reading is as follows:
FUNCTIONS
     void                SoDBInit()
          Initializes the database. This must be called before calling any
          other database routines, including the construction of any nodes,
          paths, engines, or actions.

     const char *        SoDBGetVersion()
          Returns a character string identifying the version of the Inventor
          library in use.

     SbBool              SoDBRead(SoInput *in, SoNode **rootNode)
     SbBool              SoDBReadPath(SoInput *in, SoPath **path)
          Reads a graph from the file specified by the given SoInput,
          returning a pointer to the resulting root node in rootNode, or a
          pointer to the resulting path in path. The programmer is responsible
          for determining which routine to use, based on the contents of the
          input. These routines return FALSE if any error occurred during
          reading.

          If the passed SoInput was used to open a file and the name of the
          file contains a directory, SoDB automatically adds the directory to
          the end of the current directory search path in the SoInput. This
          means that nested files named in SoFile nodes may be found relative
          to that directory. The directory is removed from the search path
          when reading is complete.

     SoSeparator *       SoDBReadAll(SoInput *in)
          Reads all graphs and paths from the file specified by the given
          SoInput. If there is only one graph in the file and its root is an
          SoSeparator, a pointer to the root is returned. In all other cases,
          this creates an SoSeparator, adds the root nodes of all graphs read
          as children of it, and returns a pointer to it. This returns NULL on
          error. This processes directory paths in the same way as the other
          reading routines.

     SbBool              SoDBIsValidHeader(const char *testString)
          This returns TRUE if the given character string is one of the valid
          Inventor file headers, (e.g. "#Inventor V2.0 binary"), or if the
          string has been registered as a valid header through the
          registerHeader method.

     SbBool              SoDBRegisterHeader(const SbString *headerString,
                              SbBool isBinary, float ivVersion, SoDBHeaderCB
                              *preCB, SoDBHeaderCB *postCB, void *userData)
          Registers the given string as a valid header for input files. The
          string must be 80 characters or less, and start with the comment
          character '#'. If the passed isBinary flag is true, any file with
          this header will be read as a binary file. Usually, a user-defined
          header represents a file format that is a superset of the Inventor
          file format. The ivVersion number indicates which Inventor file
          version this header corresponds to. The user-defined callback
          functions preCB and postCB are called before and after a file with
          this header is read. The userData is passed to both callback
          functions. The method returns TRUE if the header is successfully
          registered. Note, nothing prevents you from registering the same
          string multiple times.

     SbBool              SoDBGetHeaderData(const SbString *headerString,
                              SbBool *isBinary, float *ivVersion, SoDBHeaderCB
                              **preCB, SoDBHeaderCB **postCB, void **userData,
                              SbBool substringOK = FALSE)
          Passes back the data registered with the given header string,
          including the flag specifying whether the string is for a binary
          file, pointers to the callback functions invoked before and after
          reading the file, and a pointer to the user data passed to the
          callback functions. If the given header string does not match any of
          the registered headers, and the substringOK flag is TRUE, then the
          method will search for a registered header that is a substring of
          the given string. The method returns TRUE if a matching registered
          header, or subheader, was found.

     int                 SoDBGetNumHeaders()
          Returns the number of valid headers, including standard Inventor
          headers, and user-registered headers.

     SbString            SoDBGetHeaderString(int i)
          Returns the i'th header.

     SoField *           SoDBCreateGlobalField(const char *name, SoType type)
          The database maintains a namespace for global fields, making sure
          that there is at most one instance of a global field with any given
          name in the database. This routine is used to create new global
          fields.  If there is no global field with the given name, it will
          create a new global field with the given name and type. If there is
          already a global field with the given name and type, it will return
          it. If there is already a global field with the given name but a
          different type, this returns NULL.

          All global fields must be derived from SoField; typically the result
          of this routine is cast into the appropriate type; for example:
               SoSInt32 *longField =
                   (SoSInt32 *) SoDBCreateGlobalField("Frame",
                                                     SoSInt32GetClassTypeId());



     SoField *           SoDBGetGlobalField(const char *name)
          Returns the global field with the given name, or NULL if there is
          none. The type of the field may be checked using the
          SoFieldIsOfType(), SoFieldGetClassTypeId(), and SoFieldGetTypeId()
          functions.

     void                SoDBRenameGlobalField(const char *oldName, const char
                              *newName)
          Renames the global field named oldName. Renaming a global field to
          an empty name ("") deletes it. If there is already a global field
          with the new name, that field will be deleted (the
          SoDBGetGlobalField function can be used to guard against this).

     void                SoDBSetRealTimeInterval(const SbTime *deltaT)
          The database automatically creates one global field when SoDBInit()
          is called. The realTime global field, which is of type SoSFTime, can
          be connected to engines and nodes for real-time animation. The
          database will automatically update the realTime global field 12
          times per second, using a timer sensor. Typically, there will be a
          node sensor on the root of the scene graph which schedules a redraw
          whenever the scene graph changes; by updating the realTime global
          field periodically, scene graphs that are connected to realTime (and
          are therefore animating) will be redrawn. The rate at which the
          database updates realTime can be controlled with this routine.
          Passing in a zero time will disable automatic update of realTime. If
          there are no enabled connections from the realTime field to any
          other field, the sensor is automatically disabled. .p Note that the
          SoSceneManager class automatically updates realTime immediately
          after redrawing, which will result in as high a frame rate as
          possible if the scene is continuously animating. The
          SoDB::setRealTimeInterval method ensures that engines that do not
          continuously animate (such as SoTimeCounter) will eventually be
          scheduled.

     const SbTime *      SoDBGetRealTimeInterval()
          Returns how often the database is updating realTime.

     void                SoDBSetDelaySensorTimeout(const SbTime *t)
          This sets the timeout value for sensors that are delay queue sensors
          (one-shot sensors, data sensors). Delay queue sensors are triggered
          whenever there is idle time. If a long period of time elapses
          without any idle time (as when there are continuous events to
          process), these sensors may not be triggered. Setting this timeout
          value ensures that if the specified length of time elapses without
          any idle time, the delay queue sensors will be processed anyway.

     const SbTime *      SoDBGetDelaySensorTimeout()
          Returns the current delay queue timeout value.

     int                 SoDBDoSelect(int nfds, fd_set *readfds, fd_set
                              *writefds, fd_set *exceptfds, struct timeval
                              *userTimeOut)
          In order to keep timer and idle sensors running as expected, it is
          necessary that an Inventor application not block waiting for input.
          If the Inventor application uses the Xt utility library, this can be
          handled automatically. However, if the application is using its own
          event loop, this function is provided as a wrapper around select(2)
          that will handle Inventor tasks if necessary instead of blocking.

SEE ALSO
     SoBase, SoNode, SoEngine, SoField, SoInput, SoFile, SoPath,
     SoOneShotSensor, SoDataSensor, SoXt