SoCylinder(3IV)
SoCylinder (SoCyl) - cylinder shape node
Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.
NAME SoCylinder (SoCyl) - cylinder shape node INHERITS FROM SoBase > SoFieldContainer > SoNode > SoShape > SoCylinder SYNOPSIS #include <Inventor_c/nodes/SoCylinder.h> typedef SoCylinder SoCyl enum SoCylinderPart { SO_CYL_SIDES The cylindrical part SO_CYL_TOP The top circular face SO_CYL_BOTTOM The bottom circular face SO_CYL_ALL All parts } Fields from class SoCylinder: SoSFBitMask parts SoSFFloat radius SoSFFloat height Functions from class SoCylinder: SoCylinder * SoCylCreate() void SoCylAddPart(SoCyl *this, SoCylPart part) void SoCylRemovePart(SoCyl *this, SoCylPart part) SbBool SoCylHasPart(const SoCyl *this, SoCylPart part) SoType SoCylGetClassTypeId() Functions from class SoNode: void SoCylSetOverride(SoCyl *this, SbBool state) SbBool SoCylIsOverride(const SoCyl *this) SoNode * SoCylCopy(const SoCyl *this, SbBool copyConnections = FALSE) SbBool SoCylAffectsState(const SoCyl *this) SoNode * SoCylGetByName(const char *name) int SoCylGetByNameList(const char *name, SoNodeList *list) Functions from class SoFieldContainer: void SoCylSetToDflts(SoCyl *this) SbBool SoCylHasDfltVals(const SoCyl *this) SbBool SoCylFldsAreEq(const SoCyl *this, const SoFieldContainer *fc) void SoCylCopyFieldVals(SoCyl *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool SoCylSet(SoCyl *this, const char *fieldDataString) void SoCylGet(SoCyl *this, SbString *fieldDataString) int SoCylGetFields(const SoCyl *this, SoFieldList *resultList) SoField * SoCylGetField(const SoCyl *this, const char *fieldName) SbBool SoCylGetFieldName(const SoCyl *this, const SoField *field, SbName *fieldName) SbBool SoCylIsNotifyEnabled(const SoCyl *this) SbBool SoCylEnableNotify(SoCyl *this, SbBool flag) Functions from class SoBase: void SoCylRef(SoCyl *this) void SoCylUnref(const SoCyl *this) void SoCylUnrefNoDelete(const SoCyl *this) void SoCylTouch(SoCyl *this) SoType SoCylGetTypeId(const SoCyl *this) SbBool SoCylIsOfType(const SoCyl *this, SoType type) void SoCylSetName(SoCyl *this, const char *name) SbName SoCylGetName(const SoCyl *this) DESCRIPTION This node represents a simple capped cylinder centered around the y-axis. By default, the cylinder is centered at (0,0,0) and has a default size of -1 to +1 in all three dimensions. You can use the radius and height fields to create a cylinder with a different size. The cylinder is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity. If the current material binding is PER_PART or PER_PART_INDEXED, the first current material is used for the sides of the cylinder, the second is used for the top, and the third is used for the bottom. Otherwise, the first material is used for the entire cylinder. When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture has a vertical seam at the back, intersecting the yz-plane. For the top and bottom, a circle is cut out of the texture square and applied to the top or bottom circle. The top texture appears right side up when the top of the cylinder is tilted toward the camera, and the bottom texture appears right side up when the top of the cylinder is tilted away from the camera. FIELDS SoSFBitMask parts Visible parts of cylinder. SoSFFloat radius SoSFFloat height Define the cylinder's height and radius; values must be greater than 0.0. FUNCTIONS SoCylinder * SoCylCreate() Creates a cylinder node with default settings. void SoCylAddPart(SoCyl *this, SoCylPart part) void SoCylRemovePart(SoCyl *this, SoCylPart part) These are convenience functions that make it easy to turn on or off a part of the cylinder. SbBool SoCylHasPart(const SoCyl *this, SoCylPart part) This convenience function returns whether a given part is on or off. SoType SoCylGetClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction Draws cylinder based on the current coordinates, materials, drawing style, and so on. SoRayPickAction Intersects the ray with the cylinder. The part of the cylinder that was picked is available from the SoCylinderDetail. SoGetBoundingBoxAction Computes the bounding box that encloses the cylinder. SoCallbackAction If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cylinder. FILE FORMAT/DEFAULTS Cylinder { parts ALL radius 1 height 2 } SEE ALSO SoCone, SoCube, SoCylinderDetail, SoSphere