SoCube(3IV)
SoCube (SoCube) - cube shape node
Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.
NAME SoCube (SoCube) - cube shape node INHERITS FROM SoBase > SoFieldContainer > SoNode > SoShape > SoCube SYNOPSIS #include <Inventor_c/nodes/SoCube.h> Fields from class SoCube: SoSFFloat width SoSFFloat height SoSFFloat depth Functions from class SoCube: SoCube * SoCubeCreate() SoType SoCubeGetClassTypeId() Functions from class SoNode: void SoCubeSetOverride(SoCube *this, SbBool state) SbBool SoCubeIsOverride(const SoCube *this) SoNode * SoCubeCopy(const SoCube *this, SbBool copyConnections = FALSE) SbBool SoCubeAffectsState(const SoCube *this) SoNode * SoCubeGetByName(const char *name) int SoCubeGetByNameList(const char *name, SoNodeList *list) Functions from class SoFieldContainer: void SoCubeSetToDflts(SoCube *this) SbBool SoCubeHasDfltVals(const SoCube *this) SbBool SoCubeFldsAreEq(const SoCube *this, const SoFieldContainer *fc) void SoCubeCopyFieldVals(SoCube *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool SoCubeSet(SoCube *this, const char *fieldDataString) void SoCubeGet(SoCube *this, SbString *fieldDataString) int SoCubeGetFields(const SoCube *this, SoFieldList *resultList) SoField * SoCubeGetField(const SoCube *this, const char *fieldName) SbBool SoCubeGetFieldName(const SoCube *this, const SoField *field, SbName *fieldName) SbBool SoCubeIsNotifyEnabled(const SoCube *this) SbBool SoCubeEnableNotify(SoCube *this, SbBool flag) Functions from class SoBase: void SoCubeRef(SoCube *this) void SoCubeUnref(const SoCube *this) void SoCubeUnrefNoDelete(const SoCube *this) void SoCubeTouch(SoCube *this) SoType SoCubeGetTypeId(const SoCube *this) SbBool SoCubeIsOfType(const SoCube *this, SoType type) void SoCubeSetName(SoCube *this, const char *name) SbName SoCubeGetName(const SoCube *this) DESCRIPTION This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity. If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or PER_FACE_INDEXED, materials will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom. Textures are applied individually to each face of the cube; the entire texture goes on each face. On the front, back, right, and left sides of the cube, the texture is applied right side up. On the top, the texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the texture appears right side up when the top of the cube is tilted away from the camera. FIELDS SoSFFloat width SoSFFloat height SoSFFloat depth Sizes in the x, y, and z dimensions, respectively. FUNCTIONS SoCube * SoCubeCreate() Creates a cube node with default settings. SoType SoCubeGetClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction Draws cube based on the current coordinates, materials, drawing style, and so on. SoRayPickAction Intersects the ray with the cube. The face of the cube that was picked is available from the SoCubeDetail. SoGetBoundingBoxAction Computes the bounding box that encloses the cube. SoCallbackAction If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cube. FILE FORMAT/DEFAULTS Cube { width 2 height 2 depth 2 } SEE ALSO SoCone, SoCubeDetail, SoCylinder, SoSphere