SoComputeBoundingBox(3IV)

SoComputeBoundingBox - computes the bounding box and center of a scene graph

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoComputeBoundingBox - computes the bounding box and center of a scene
     graph

INHERITS FROM
     SoBase > SoFieldContainer > SoEngine > SoComputeBoundingBox

SYNOPSIS
     #include <Inventor/engines/SoComputeBoundingBox.h>

          Inputs from class SoComputeBoundingBox:

     SoSFNode            node
     SoSFPath            path

          Outputs from class SoComputeBoundingBox:

     (SoSFVec3f)         min
     (SoSFVec3f)         max
     (SoSFVec3f)         boxCenter
     (SoSFVec3f)         objectCenter

          Methods from class SoComputeBoundingBox:

                               SoComputeBoundingBox()
     void                      setViewportRegion(const SbViewportRegion
                                    &vpReg);
     const SbViewportRegion &  getViewportRegion();

          Methods from class SoEngine:

     static SoType       getClassTypeId()
     virtual int         getOutputs(SoEngineOutputList &list) const
     SoEngineOutput *    getOutput(const SbName &outputName) const
     SbBool              getOutputName(const SoEngineOutput *output, SbName
                              &outputName) const
     SoEngine *          copy() const
     static SoEngine *   getByName(const SbName &name)
     static int          getByName(const SbName &name, SoEngineList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const

     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This engine computes the bounding box and center of a scene graph. The
     scene graph can be defined by a path or by a root node.

     If the path input is not NULL, the bounding box of the graph defined by
     the path will be computed. If path is NULL, but the node input is not
     NULL, the bounding box is computed on the graph rooted by the node. By
     default, the two inputs are NULL. If both the inputs are NULL, the
     outputs are disabled.

     The engine uses a default viewport region. If the graph includes screen-
     based objects (such as SoText2) you can call setViewportRegion()  on the
     engine instance to set up the correct viewport region to use.

INPUTS
     SoSFNode            node
          Defines the graph for which the bounding box is computed.

     SoSFPath            path
          Alternatively, defines the graph for which the bounding box is
          computed.


OUTPUTS
     (SoSFVec3f)         min
          Minimum point of the computed bounding box.

     (SoSFVec3f)         max
          Maximum point of the computed bounding box.

     (SoSFVec3f)         boxCenter
          Center of the computed bounding box.

     (SoSFVec3f)         objectCenter
          Center of the objects in the graph.
METHODS
                               SoComputeBoundingBox()
          Constructor

     void                      setViewportRegion(const SbViewportRegion
                                    &vpReg);
          Sets the viewport region to use for the bounding box computation.

     const SbViewportRegion &  getViewportRegion();
          Returns the viewport region to use for the bounding box computation.


FILE FORMAT/DEFAULTS
     ComputeBoundingBox {
          node  NULL
          path  NULL
     }

SEE ALSO
     SoEngineOutput, SoGetBoundingBoxAction, SbBox3f