SbPlaneProjector(3IV)
SbPlaneProjector (SbPlnProj) - plane projector
Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.
NAME SbPlaneProjector (SbPlnProj) - plane projector INHERITS FROM SbProjector > SbPlaneProjector SYNOPSIS #include <Inventor_c/projectors/SbPlaneProjector.h> typedef SbPlaneProjector SbPlnProj Functions from class SbPlaneProjector: SbPlaneProjector * SbPlnProjCreate(SbBool orient = FALSE) SbPlaneProjector * SbPlnProjCreatePln(const SbPlane *plane, SbBool orient = FALSE) void SbPlnProjDelete(SbPlnProj *this) void SbPlnProjSetPln(SbPlnProj *this, const SbPlane *plane) const SbPlane * SbPlnProjGetPln(const SbPlnProj *this) void SbPlnProjSetOrientToEye(SbPlnProj *this, SbBool orientToEye) SbBool SbPlnProjIsOrientToEye(const SbPlnProj *this) SbVec3f SbPlnProjGetVecMouse2(SbPlnProj *this, const SbVec2f *mousePosition1, const SbVec2f *mousePosition2) SbVec3f SbPlnProjGetVecMouse1(SbPlnProj *this, const SbVec2f *mousePosition) void SbPlnProjSetStartPosMouse(SbPlnProj *this, const SbVec2f *mousePosition) void SbPlnProjSetStartPosPt(SbPlnProj *this, const SbVec3f *point) Functions from class SbProjector: SbVec3f SbPlnProjProject(SbPlnProj *this, const SbVec2f *point) void SbPlnProjSetViewVol(SbPlnProj *this, const SbViewVolume *vol) const SbViewVolume * SbPlnProjGetViewVol(const SbPlnProj *this) void SbPlnProjSetWorkSpace(SbPlnProj *this, const SbMatrix *space) const SbMatrix * SbPlnProjGetWorkSpace(const SbPlnProj *this) SbProjector * SbPlnProjCopy(const SbPlnProj *this) DESCRIPTION SbPlaneProjector projects the mouse onto a plane. This is typically used to write interactive 3D manipulators and viewers. FUNCTIONS SbPlaneProjector * SbPlnProjCreate(SbBool orient = FALSE) Constructor. The default plane passes through the origin and is oriented perpendicular to the Z axis. SbPlaneProjector * SbPlnProjCreatePln(const SbPlane *plane, SbBool orient = FALSE) Constructor which is passed a plane. If orient to eye is TRUE, the plane will be reoriented to the eye. void SbPlnProjDelete(SbPlnProj *this) Destructor. void SbPlnProjSetPln(SbPlnProj *this, const SbPlane *plane) const SbPlane * SbPlnProjGetPln(const SbPlnProj *this) Set and get the plane to use. void SbPlnProjSetOrientToEye(SbPlnProj *this, SbBool orientToEye) SbBool SbPlnProjIsOrientToEye(const SbPlnProj *this) Set and get whether the projector should be oriented towards the eye. If orientToEye is set to TRUE, the given plane's direction is ignored, and the plane will be oriented to the eye. It will pass through the same point from the origin defined by the original dir * dist. Set to FALSE if the plane's direction should remain in working space. SbVec3f SbPlnProjGetVecMouse2(SbPlnProj *this, const SbVec2f *mousePosition1, const SbVec2f *mousePosition2) Get a vector on this plane given two normalized mouse positions. SbVec3f SbPlnProjGetVecMouse1(SbPlnProj *this, const SbVec2f *mousePosition) Get a vector given the current mouse point. Uses the last point on this projector from the previous call to SbPlnProjGetVecMouse1(), SbPlnProjSetStartPosMouse(), or SbPlnProjSetStartPosPt(). Do not use this if the working space transform is changing since the new point will be in a different space than the old one. void SbPlnProjSetStartPosMouse(SbPlnProj *this, const SbVec2f *mousePosition) Set the initial mouse position. void SbPlnProjSetStartPosPt(SbPlnProj *this, const SbVec3f *point) Set the initial position from a point on the projector. FILE FORMAT/DEFAULTS PlaneProjector { } SEE ALSO SbCylinderProjector, SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector