SbCylinderProjector(3IV)

SbCylinderProjector - cylinder projector

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SbCylinderProjector - cylinder projector

INHERITS FROM
     SbProjector > SbCylinderProjector

SYNOPSIS
     #include <Inventor/projectors/SbCylinderProjector.h>

          Methods from class SbCylinderProjector:

                         ~SbCylinderProjector()
     SbVec3f             projectAndGetRotation(const SbVec2f &point,
                              SbRotation &rot)
     virtual SbRotation  getRotation(const SbVec3f &point1, const SbVec3f
                              &point2)
     void                setCylinder(const SbCylinder &cyl)
     const SbCylinder &  getCylinder() const
     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
     void                setFront(SbBool isFront)
     SbBool              isFront() const
     SbBool              isPointInFront(const SbVec3f &point) const

          Methods from class SbProjector:

     virtual SbVec3f        project(const SbVec2f &point)
     virtual void           setViewVolume(const SbViewVolume &vol)
     const SbViewVolume &   getViewVolume() const
     virtual void           setWorkingSpace(const SbMatrix &space)
     const SbMatrix &       getWorkingSpace() const
     virtual SbProjector *  copy() const


DESCRIPTION
     SbCylinderProjector is an abstract base class for projectors that use a
     cylinder in their projection. The getRotation() method  for an
     SbCylinderProjector will always return a rotation that is about the axis
     of the cylinder. Cylinder projectors are typically used to write
     interactive 3D manipulators and viewers.

METHODS
                         ~SbCylinderProjector()
          Destructor.

     SbVec3f             projectAndGetRotation(const SbVec2f &point,
                              SbRotation &rot)
          Apply the projector using the given point, returning the point in
          three dimensions that it projects to. This also returns in rot a
          rotation about the axis of the cylinder from the last projected
          point to this one. The passed point should be normalized (i.e. lie
          in the range [0.0,1.0]), with (0,0) at the lower-left.
     virtual SbRotation  getRotation(const SbVec3f &point1, const SbVec3f
                              &point2)
          Get a rotation given two points on this cylinder projector. The
          rotation will be about the axis of the cylinder.

     void                setCylinder(const SbCylinder &cyl)
     const SbCylinder &  getCylinder() const
          Set and get the cylinder on which to project points. The default
          cylinder is aligned with the Y axis and has radius 1.0.

     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
          Set and get whether the projector should always be oriented towards
          the eye. Set to FALSE if the tolerance should be evaluated in
          working space.

     void                setFront(SbBool isFront)
     SbBool              isFront() const
     SbBool              isPointInFront(const SbVec3f &point) const
          Set and get whether the projector should intersect the half of the
          cylinder that faces the eye. Set to FALSE if the projector should
          intersect with the rear half.


FILE FORMAT/DEFAULTS
     CylinderProjector {
     }

SEE ALSO
     SbCylinderPlaneProjector, SbCylinderSectionProjector,
     SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector,
     SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector,
     SbSphereSheetProjector